Предлагаю добавить Т-образный рендер:
ModelTubeWireT.java
public class ModelTubeWireT extends ModelBase
{
ModelRenderer Shape1;
ModelRenderer Shape2;
ModelRenderer Shape3;
ModelRenderer Shape4;
public ModelTubeWireT()
{
Shape1 = new ModelRenderer(this, 0, 0);
Shape1.addBox(0F, 0F, 0F, 2, 10, 10);
Shape1.setRotationPoint(-8F, 11F, -5F);
Shape1.setTextureSize(64, 32);
Shape1.mirror = true;
setRotation(Shape1, 0F, 0F, 0F);
Shape2 = new ModelRenderer(this, 0, 0);
Shape2.addBox(0F, 0F, 0F, 2, 10, 10);
Shape2.setRotationPoint(6F, 11F, -5F);
Shape2.setTextureSize(64, 32);
Shape2.mirror = true;
setRotation(Shape2, 0F, 0F, 0F);
Shape3 = new ModelRenderer(this, 0, 0);
Shape3.addBox(0F, 0F, 0F, 12, 8, 8);
Shape3.setRotationPoint(-6F, 12F, -4F);
Shape3.setTextureSize(64, 32);
Shape3.mirror = true;
setRotation(Shape3, 0F, 0F, 0F);
Shape4 = new ModelRenderer(this, 0, 0);
Shape4.addBox(0F, 0F, 0F, 8, 4, 8);
Shape4.setRotationPoint(-4F, 8F, -4F);
Shape4.setTextureSize(64, 32);
Shape4.mirror = true;
setRotation(Shape4, 0F, 0F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5);
Shape1.render(f5);
Shape2.render(f5);
Shape3.render(f5);
Shape4.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5)
{
setRotationAngles(f, f1, f2, f3, f4, f5);
}
public void render()
{
Shape1.render(0.0625F);
Shape2.render(0.0625F);
Shape3.render(0.0625F);
Shape4.render(0.0625F);
}
}
Трубы поворачиваются во все стороны