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#1: 2014-11-18 19:05:20 ЛС | профиль | цитата
Embr0n,
Тут твое счастье

package net.minecraft.src;

public class Modelsphere extends ModelBase
{
//fields
ModelRenderer Shape2;
ModelRenderer Shape1;

public Modelsphere()
{
textureWidth = 16;
textureHeight = 16;

Shape2 = new ModelRenderer(this, 0, 0);
Shape2.addBox(0F, 0F, 0F, 0, 0, 0);
Shape2.setRotationPoint(0F, 0F, 0F);
Shape2.setTextureSize(16, 16);
Shape2.mirror = true;
setRotation(Shape2, 0F, 0F, 0F);
Shape1 = new ModelRenderer(this, 0, 0);
Shape1.addBox(0F, 0F, 0F, 8, 8, 8);
Shape1.setRotationPoint(-4F, 11F, 0F);
Shape1.setTextureSize(16, 16);
Shape1.mirror = true;
setRotation(Shape1, -0.8922867F, 0F, 0F);
}

public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5);
Shape2.render(f5);
Shape1.render(f5);
}

private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}

public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5);
}

}


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