В Minecraft есть различные сущность: мобы, двери/люки/кровать/кристалл Дракона Края, частицы и т.д. Сегодня заострим внимание на мобах.
Для начала работы создадим файл EntityPig.java. Из названия уже понято, что работать будем со свиньей.
 EntityPig.java
 EntityPig.java
package net.minecraft.src;
public class EntityPig extends EntityAnimal
{
    /** AI task for player control. */
    private final EntityAIControlledByPlayer aiControlledByPlayer;
    public EntityPig(World par1World)
    {
        super(par1World);
        this.texture = "/mob/pig.png";
        this.setSize(0.9F, 0.9F);
        this.getNavigator().setAvoidsWater(true);
        float var2 = 0.25F;
        this.tasks.addTask(0, new EntityAISwimming(this));
        this.tasks.addTask(1, new EntityAIPanic(this, 0.38F));
        this.tasks.addTask(2, this.aiControlledByPlayer = new EntityAIControlledByPlayer(this, 0.34F));
        this.tasks.addTask(3, new EntityAIMate(this, var2));
        this.tasks.addTask(4, new EntityAITempt(this, 0.3F, Item.carrotOnAStick.itemID, false));
        this.tasks.addTask(4, new EntityAITempt(this, 0.3F, Item.carrot.itemID, false));
        this.tasks.addTask(5, new EntityAIFollowParent(this, 0.28F));
        this.tasks.addTask(6, new EntityAIWander(this, var2));
        this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
        this.tasks.addTask(8, new EntityAILookIdle(this));
    }
    /**
     * Returns true if the newer Entity AI code should be run
     */
    public boolean isAIEnabled()
    {
        return true;
    }
    public int getMaxHealth()
    {
        return 10;
    }
    protected void updateAITasks()
    {
        super.updateAITasks();
    }
    /**
     * returns true if all the conditions for steering the entity are met. For pigs, this is true if it is being ridden
     * by a player and the player is holding a carrot-on-a-stick
     */
    public boolean canBeSteered()
    {
        ItemStack var1 = ((EntityPlayer)this.riddenByEntity).getHeldItem();
        return var1 != null && var1.itemID == Item.carrotOnAStick.itemID;
    }
    protected void entityInit()
    {
        super.entityInit();
        this.dataWatcher.addObject(16, Byte.valueOf((byte)0));
    }
    /**
     * (abstract) Protected helper method to write subclass entity data to NBT.
     */
    public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
    {
        super.writeEntityToNBT(par1NBTTagCompound);
        par1NBTTagCompound.setBoolean("Saddle", this.getSaddled());
    }
    /**
     * (abstract) Protected helper method to read subclass entity data from NBT.
     */
    public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
    {
        super.readEntityFromNBT(par1NBTTagCompound);
        this.setSaddled(par1NBTTagCompound.getBoolean("Saddle"));
    }
    /**
     * Returns the sound this mob makes while it's alive.
     */
    protected String getLivingSound()
    {
        return "mob.pig.say";
    }
    /**
     * Returns the sound this mob makes when it is hurt.
     */
    protected String getHurtSound()
    {
        return "mob.pig.say";
    }
    /**
     * Returns the sound this mob makes on death.
     */
    protected String getDeathSound()
    {
        return "mob.pig.death";
    }
    /**
     * Plays step sound at given x, y, z for the entity
     */
    protected void playStepSound(int par1, int par2, int par3, int par4)
    {
        this.playSound("mob.pig.step", 0.15F, 1.0F);
    }
    /**
     * Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
     */
    public boolean interact(EntityPlayer par1EntityPlayer)
    {
        if (super.interact(par1EntityPlayer))
        {
            return true;
        }
        else if (this.getSaddled() && !this.worldObj.isRemote && (this.riddenByEntity == null || this.riddenByEntity == par1EntityPlayer))
        {
            par1EntityPlayer.mountEntity(this);
            return true;
        }
        else
        {
            return false;
        }
    }
    /**
     * Returns the item ID for the item the mob drops on death.
     */
    protected int getDropItemId()
    {
        return this.isBurning() ? Item.porkCooked.itemID : Item.porkRaw.itemID;
    }
    /**
     * Drop 0-2 items of this living's type. @param par1 - Whether this entity has recently been hit by a player. @param
     * par2 - Level of Looting used to kill this mob.
     */
    protected void dropFewItems(boolean par1, int par2)
    {
        int var3 = this.rand.nextInt(3) + 1 + this.rand.nextInt(1 + par2);
        for (int var4 = 0; var4 ‹ var3; ++var4)
        {
            if (this.isBurning())
            {
                this.dropItem(Item.porkCooked.itemID, 1);
            }
            else
            {
                this.dropItem(Item.porkRaw.itemID, 1);
            }
        }
        if (this.getSaddled())
        {
            this.dropItem(Item.saddle.itemID, 1);
        }
    }
    /**
     * Returns true if the pig is saddled.
     */
    public boolean getSaddled()
    {
        return (this.dataWatcher.getWatchableObjectByte(16) & 1) != 0;
    }
    /**
     * Set or remove the saddle of the pig.
     */
    public void setSaddled(boolean par1)
    {
        if (par1)
        {
            this.dataWatcher.updateObject(16, Byte.valueOf((byte)1));
        }
        else
        {
            this.dataWatcher.updateObject(16, Byte.valueOf((byte)0));
        }
    }
    /**
     * Called when a lightning bolt hits the entity.
     */
    public void onStruckByLightning(EntityLightningBolt par1EntityLightningBolt)
    {
        if (!this.worldObj.isRemote)
        {
            EntityPigZombie var2 = new EntityPigZombie(this.worldObj);
            var2.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
            this.worldObj.spawnEntityInWorld(var2);
            this.setDead();
        }
    }
    /**
     * Called when the mob is falling. Calculates and applies fall damage.
     */
    protected void fall(float par1)
    {
        super.fall(par1);
        if (par1 › 5.0F && this.riddenByEntity instanceof EntityPlayer)
        {
            ((EntityPlayer)this.riddenByEntity).triggerAchievement(AchievementList.flyPig);
        }
    }
    /**
     * This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
     */
    public EntityPig spawnBabyAnimal(EntityAgeable par1EntityAgeable)
    {
        return new EntityPig(this.worldObj);
    }
    /**
     * Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on
     * the animal type)
     */
    public boolean isBreedingItem(ItemStack par1ItemStack)
    {
        return par1ItemStack != null && par1ItemStack.itemID == Item.carrot.itemID;
    }
    /**
     * Return the AI task for player control.
     */
    public EntityAIControlledByPlayer getAIControlledByPlayer()
    {
        return this.aiControlledByPlayer;
    }
    public EntityAgeable createChild(EntityAgeable par1EntityAgeable)
    {
        return this.spawnBabyAnimal(par1EntityAgeable);
    }
}
Разбираем:
 
 
public class EntityPig extends EntityAnimal
Наша свинья будет домашним животным (скотом).
 public EntityPig(World par1World)
    {
        super(par1World);
        this.texture = "/mob/pig.png";
        this.setSize(0.9F, 0.9F);
        this.getNavigator().setAvoidsWater(true);
        float var2 = 0.25F;
        this.tasks.addTask(0, new EntityAISwimming(this));
        this.tasks.addTask(1, new EntityAIPanic(this, 0.38F));
        this.tasks.addTask(2, this.aiControlledByPlayer = new EntityAIControlledByPlayer(this, 0.34F));
        this.tasks.addTask(3, new EntityAIMate(this, var2));
        this.tasks.addTask(4, new EntityAITempt(this, 0.3F, Item.carrotOnAStick.itemID, false));
        this.tasks.addTask(4, new EntityAITempt(this, 0.3F, Item.carrot.itemID, false));
        this.tasks.addTask(5, new EntityAIFollowParent(this, 0.28F));
        this.tasks.addTask(6, new EntityAIWander(this, var2));
        this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
        this.tasks.addTask(8, new EntityAILookIdle(this));
    }
Текстура, размеры, интелект.
 public boolean isAIEnabled()
    {
        return true;
    }
    public int getMaxHealth()
    {
        return 10;
    }
    protected void updateAITasks()
    {
        super.updateAITasks();
    }
Интелект и здоровье.
     {
        ItemStack var1 = ((EntityPlayer)this.riddenByEntity).getHeldItem();
        return var1 != null && var1.itemID == Item.carrotOnAStick.itemID;
    }
пытается достать морковку на удочке (начинает ходить за ней)
    public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
    {
        super.writeEntityToNBT(par1NBTTagCompound);
        par1NBTTagCompound.setBoolean("Saddle", this.getSaddled());
    }
    /**
     * (abstract) Protected helper method to read subclass entity data from NBT.
     */
    public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
    {
        super.readEntityFromNBT(par1NBTTagCompound);
        this.setSaddled(par1NBTTagCompound.getBoolean("Saddle"));
    }
Возможность носить на себе седло
    protected String getLivingSound()
    {
        return "mob.pig.say";
    }
    /**
     * Returns the sound this mob makes when it is hurt.
     */
    protected String getHurtSound()
    {
        return "mob.pig.say";
    }
    /**
     * Returns the sound this mob makes on death.
     */
    protected String getDeathSound()
    {
        return "mob.pig.death";
    }
    /**
     * Plays step sound at given x, y, z for the entity
     */
    protected void playStepSound(int par1, int par2, int par3, int par4)
    {
        this.playSound("mob.pig.step", 0.15F, 1.0F);
    }
Звуки моба.
  protected int getDropItemId()
    {
        return this.isBurning() ? Item.porkCooked.itemID : Item.porkRaw.itemID;
    }
  protected void dropFewItems(boolean par1, int par2)
    {
        int var3 = this.rand.nextInt(3) + 1 + this.rand.nextInt(1 + par2);
        for (int var4 = 0; var4 ‹ var3; ++var4)
        {
            if (this.isBurning())
            {
                this.dropItem(Item.porkCooked.itemID, 1);
            }
            else
            {
                this.dropItem(Item.porkRaw.itemID, 1);
            }
        }
        if (this.getSaddled())
        {
            this.dropItem(Item.saddle.itemID, 1);
        }
    }
дальше идет работа с мобов (Превращение в ЗомбиСвинью и хождение за морковй)
public EntityAgeable createChild(EntityAgeable par1EntityAgeable)
{
return this.spawnBabyAnimal(par1EntityAgeable);
}
При размножении появляется детеныш
Готово. Теперь в EntityList.java прописываем моба и создаем яйцо призыва
 
 addMapping(EntityPig.class, "Pig", 90, 15771042, 14377823);
Разбираем:
EntityPig.class - наш файл со свиньей
"Pig" - Локализическое имя моба
90 - ID моба
15771042, 14377823 - цвет яйца призыва.
Готово! Теперь наш моб может жить, размножаться и следить за игроком.
 Достижения
 Достижения Биржа
 Биржа 
 Карты ↓
 Карты ↓


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